Worm database
12 Worms
11 that each force one Mutation, plus the base Normal Worm.
Database
All 12 Greedy Growers Worms in one reference: the 11 mutation-linked Worms plus the base Normal Worm, with the Mutation each one forces and the multiplier it carries.
Data updated Maintained by Tom Mobi
Worm database
12 Worms
11 that each force one Mutation, plus the base Normal Worm.
Highest multiplier Worm
Cosmic Worm 100x
Linked to Cosmic in the Mutation database.
Worm Shop
Rebirth 7
The current Rebirth data lists the Worm Shop as an endgame unlock path.
Each mutation-linked row resolves its Mutation through the same stable ID used by the central Mutation database, so the name and multiplier always stay aligned. The base Normal Worm carries no Mutation.
| Worm | Rarity tier | Forces mutation | Multiplier |
|---|---|---|---|
| Normal Worm | Common / Base Tier | None (base Worm) | 1x |
| Dewy Worm | Easy | Dewy | 2x |
| Shocked Worm | Easy | Shocked | 2.5x |
| Dusty Worm | Medium | Dusty | 3x |
| Frosted Worm | Medium | Frosted | 3x |
| Infested Worm | Medium | Infested | 3x |
| Radioactive Worm | Hard | Radioactive | 5x |
| Charged Worm | Hard | Charged | 7.5x |
| Slimy Worm | Hard | Slimy | 10x |
| Golden Worm | Very Hard | Golden | 25x |
| Scaled Worm | Very Hard | Scaled | 25x |
| Cosmic Worm | Extremely Hard | Cosmic | 100x |
12 Worms
In the Roblox game 'Greedy Growers', a Worm is a consumable item. There are 12 Worms in total: 11 that each force one specific Mutation (such as Dewy, Shocked or Infested) to secure high cash multipliers, plus the base Normal Worm, which carries no mutation.
Every mutation-linked Worm skips the environment RNG entirely. Early on, a crop's mutation depends on random weather events, so you have to wait for Acid Rain, a Meteor Shower and so on. Using a Worm removes that randomness: applied to a seed or young tree, it forces the matching Mutation with a 100% trigger rate. The only difference between the mutation-linked Worms is which Mutation they force. Normal Worm is the exception and forces nothing.
The table above separates the Worm item from the Mutation it forces. Open a linked Mutation to compare its multiplier and broader trigger information before planning a high-value harvest.
Every mutation-linked Worm maps to one Mutation, so picking a Worm is really picking the Mutation you want to guarantee. Normal Worm is the exception: it guarantees nothing and is the common Worm you find while working your plots.
Common / Base Tier
How to get it
Easy
Mutation: Dewy
Applies a 2x sale value multiplier. How to get: During the Misty Fog Weather Event, seeds and fruits have a 50% chance of receiving the Dewy mutation.
Easy
Mutation: Shocked
Applies a 2.5x sale value multiplier. How to get: A tree can receive Shocked when lightning strikes within 1.0x of its harvest point while its multiplier is below 25x. Example: a tree harvested at 2.0x and struck at 2.9x receives Shocked. Shocked trees can produce Shocked fruits.
Medium
Mutation: Dusty
Applies a 3x sale value multiplier. How to get: During the Sandstorm Weather Event, seeds and fruits have a 35% chance of becoming Dusty.
Medium
Mutation: Frosted
Applies a 3x sale value multiplier. How to get: During the Blizzard Weather Event, seeds and fruits have a 35% chance of receiving Frosted.
Medium
Mutation: Infested
Applies a 3x sale value multiplier to affected plants and fruits. How to get: Hatch the Roach pet from a 500-Ticket Epic Egg and equip it for a chance to apply Infested to fruits, or use an Infested Worm obtained through the Worm Shop's random Can of Worms route to guarantee the mutation on a plant and its fruits.
Hard
Mutation: Radioactive
Applies a 5x sale value multiplier. How to get: During the Acid Rain Weather Event, seeds and fruits have a 20% chance of receiving Radioactive.
Hard
Mutation: Charged
Applies a 7.5x sale value multiplier. How to get: A tree can receive Charged when lightning strikes within 1.0x of its intended harvest point while its growth multiplier is above 25x. Charged trees can produce Charged fruits.
Hard
Mutation: Slimy
Applies a 10x sale value multiplier. How to get: Equip the Frog pet; it has a small chance of applying Slimy to fruits growing on your plot.
Very Hard
Mutation: Golden
Applies a 25x sale value multiplier. How to get: During the Rainbow Weather Event, seeds and fruits have a 7.5% chance of becoming Golden.
Very Hard
Mutation: Scaled
Applies a 25x sale value multiplier. How to get: Equip the Alligator pet; it has a small chance of applying Scaled to a seed when you plant it.
Extremely Hard
Mutation: Cosmic
Applies the highest listed 100x sale value multiplier. How to get: During the Meteor Shower Weather Event, seeds and fruits have a 2.5% chance of receiving Cosmic.
There are only two ways to get Worms: buy them from the Worms Shop, or find them by plain luck in the field. Because these systems can be adjusted by game updates, confirm the exact price and availability in the live UI.
Spend Tickets earned at the Farmer's Market on a 'Can of Worms' at the Worms Shop, then open it to draw a random Worm. Normal Worm is the easiest baseline result; rarer Worms are harder to roll.
No purchase needed. Tilling the soil on your own plots can turn up a Normal Worm; a major weather event such as Acid Rain or a Meteor Shower can spawn other Worms in the wilderness; and hidden map surprises can uncover a Worm like the Lucky Dewy Worm.
A Worm found by luck rather than from the Worms Shop shows a 'Lucky' prefix in its name. A Dewy Worm picked up in the field is listed as 'Lucky Dewy Worm', and the same applies to the other Worms.
A Worm can be applied to any seed in the game, with no restriction. Seed price, rarity and tier do not limit where a Worm works: the free Oak Seed and the top-tier Godly Astral Seed are both valid targets, and you can use Worms without limit.
Worms are most valuable when the seed, mutation target and harvest timing all fit the same plan. Use the lightning calculator before risking an expensive tree.
Worms are consumable items that guarantee a specific Mutation. There are 12 in total: 11 that each map one-to-one to a Mutation, plus the base Normal Worm, which carries no Mutation.
Every mutation-linked Worm corresponds to exactly one Mutation: Dewy Worm to Dewy at 2x, Shocked Worm to Shocked at 2.5x, Infested Worm to Infested at 3x, and so on up to Cosmic Worm at 100x. Normal Worm gives no Mutation.
Cosmic Worm carries the highest multiplier in this database at 100x, followed by Golden Worm and Scaled Worm at 25x and Slimy Worm at 10x. The best pick depends on which Mutation you can actually roll and protect.
There are only two routes. Buy a Can of Worms with Tickets earned at the Farmer's Market and open it for a random draw, or rely on pure luck: tilling your plots can turn up a Normal Worm, a major weather event can spawn Worms in the wilderness, and hidden map surprises can uncover a Worm such as the Lucky Dewy Worm.
Use the Worm from your inventory or hotbar, apply it to a suitable seed or young tree, then watch the tree's growth and lightning risk closely. Harvest promptly when the tree reaches the multiplier you are prepared to protect.
Jump to related Greedy Growers guides, tools and databases.
Start safely and survive your first lightning strikes.
Every Rebirth level, unlock and Cash requirement.
How to use 100-Ticket instant fruit growth.
How to farm Weather, Lightning, Pet and Worm mutations.
Bankruptcy risk and expected value before you harvest.
Every mutation multiplier and how it triggers.
Multiplier, growth speed and mutation effects.
Egg drop tables and pet passive abilities.